A really long while. Yeah.
So, what to start with... I guess the overall situation? Basically I've been REALLY busy with work for entire months and had no time to translate at all, it's gotten better now - much better, but I still haven't been able to pick up my interest in translating stuff. Is it age getting to me, is it burnout, or is it other stuff that steals my attention (games)? Who knows.
Of course I don't intend to quit translating, I plan to continue translating novels until at least OSO is complete (including future releases), also AMA short stories - I didn't forget about that, folks.
In any case, translations are continuing. Knowing myself, sooner or later I'll get mysterious motivation and catch up in no time, especially that I've upped language skills by a lot in the meantime. Also, I've been thinking of doing something different to motivate myself, but it's still at concept stage.
Oh yes, what you're here for is a chapter, and a chapter you'll get. Here you can move onto cuddly Yun adventures chapter 2.
PS: Thanks Aorii for keeping this blog alive while I was hibernating.
Posted a short, Extra Chapter for Daybreak Volume 3, finally getting a chance to explain archery as well as two scenes that I dropped from the main story due to pace considerations. It's a fairly lighthearted read so, enjoy~
Volume 4 is currently in planning stages although work on it will start soon.
For anyone watching current anime, Kotarou -- the male protagonist from Tsuki ga Kirei -- is essentially a younger version of male Kaede (introverted, awkward, sensitive and easily embarrassed, but very disciplined in his aspirations). I challenge those who say "Kaede doesn't feel like a boy" to disagree with this =P
Now that Volume 3 has ended... a bit of self-reflection.
This volume was not received well. So as an author, I ended up having a do a lot of soul-searching in the past few weeks... longer, actually.
I've written in the last Daybreak Dev Diary that Volume 3 was me trying to tackle a particularly ambitious topic -- the judgmental biases of human perception -- that proved somewhat beyond my skills as a writer. Sure, I managed to finish the volume and make it... mostly work? But there were definitely some jarring parts, some poorly paced chapters, and a whole midsection that seemed to have thrown people off.
Sylviane -- the main focal point of Volume 3 -- was meant to be a bipolar character from the start. She has a rather mild (yes, mild!) form of a serious psychological illness, and it took a long time peeling back the many layers of issues. Her nearly-molesting Kaede and her suicidal-moment in Volume 2 were meant to be the first peeks of her Hypomania and Depressive episodes. Her bulimia was also a lead-up, as for somewhere between 75% to 90% of anorexia/bulimia suffers, the bulimia is actually a "secondary effect" of a stronger psychological disorder (most commonly chronic depression).
Then she actually, truly crashed in middle of Volume 3 and hit her lowest spot... and a lot of readers hated her for it, and what it did to Kaede in exchange.
(Spoiler warning up to Chapter 12.)
Sylviane's Concept Artwork by Hachi-Hana - still WIP
As typical for end-of-volume time, I go around making tons of edits. A comment by Kemm reminded me that Daybreak always had an awkward exposition (something beta-reader Himeko used to tell me a lot) so I went back to make edits to chapters 1-3. Not much change a reader wouldn't know already, except -- I added a bit more detail for Kaede's last memory before waking up in Hyperion. A reader once complaining that they had to wait until volume 3's first chapter before receiving any information about what Kaede was like on Earth, so...
Working with Hachi-Hana on more Daybreak art. Here's a Pascal concept sketch where she captured his personality in one pose.
Finally, volume 3 of Daybreak draws to a conclusion. The epilogue is now posted, the chapter references caught up, and many chapter edits pushed in (mostly minor, aside from two scenes in v3ch11; also the 'Onee' explanation in v3ch18). I also posted something fun for gamer folks.
To be honest, I'm not quite happy with the results. Writing volume 3 has shown me that my ambitions here exceeded my actual skill as a writer. The volume isn't paced well, nor does some chapters hold on their own. It's been a learning experience, but it may be years before I try a theme as hefty as this one -- as always, constructive criticism is welcomed ^^
For the readers who did enjoy volume 3 though, I also hope you learned something. See page 2 for the Dev Diary.